The Animation curriculum enables students to work across the disciplines Graphic Design, Photography and Intermedia as represented in the Media, Social Practice and Design Area. Wide varieties of skills are explored to animate images into motion graphics, produce digital video to create imaginative stories and adding voice and sound through the post-production process. Combining art and technology, students will use powerful computer hardware and industry level animation software to perform tasks in the entire animation pipeline from preproduction to post production. Concept art, storyboarding, character design, computer modeling, texturing, rigging, lighting, animation, rendering, compositing and sound design are all areas students will have the opportunity to conceptualize. The media theater showcases animation on a 40-foot screen and has advanced technology in place to support the concepts and practices of the future, such as motion capture cameras, stereoscopic imaging, face recognition software and advanced render farming. The Animation discipline understands its cross disciplinary nature and uses in visualization, education, commercials, TV, movies and video games in the context of history, culture and society.
Faculty: Peter Chanthanakone